Pushing Boundaries at Unreal Fest 2025
In this blog
- Meet Ellie: A next-gen digital human
- Building a stadium before it's built: The Energizer Park Digital Twin
- From virtual planning to real-world impact: Practical digital twins
- Why it matters: Unreal Engine in enterprise
- Simulating the perfect fan experience
- Unreal Engine everywhere
- Just the beginning
- Download
WWT was able to present some of our groundbreaking designs at Unreal Fest Orlando, including Next-Gen Digital Human, Digital Twin of Energizer Field, and Atom AI. Throughout our time at Unreal Fest, we got to hear from Kyle Lindsey, Brad Martin, and Jeremy Tripp who dove deeper into Digital Twin and the case study that is going along with it. WWT knows that with the use of this new technology, we can improve customer experience and operational efficiency, therefore transforming the way AI is used.
Meet Ellie: A next-gen digital human
Our booth showcased Ellie, WWT's cutting-edge digital human, built in just five weeks. Running entirely offline, Ellie merges Riva for speech recognition, NeMo for language understanding, Audio2Face for real-time facial animation, and Omniverse for high-fidelity rendering. Attendees spoke naturally to Ellie—watching her respond with lifelike expressions, seamless lip-sync and multilingual dialogue.
Building a stadium before it's built: The Energizer Park Digital Twin
In partnership with Another Reality Studio and St. Louis City, SC, our booth featured a full-scale digital twin of Energizer Park. We fused Construction BIM and CAD models into a single, geospatially anchored 3D environment in Unreal Engine, enabling visitors to explore every corner of the future stadium in stunning detail. This Energizer Park showcase illustrates how digital twins accelerate decision-making and drive alignment across design, operations, and fan-experience teams.
From virtual planning to real-world impact: Practical digital twins
In our Practical Digital Twins session, Kyle Lindsey (WWT), Brad Martin (ARS) and Jeremy Tripp (CitySC) defined a digital twin as a geospatially anchored model that fuses real-world data with spatial cognition. We then walked through the three pillars of execution: Virtual Planning and Simulation, where we federated BIM assets (Revit, Navisworks, IFC), overlaid design disciplines for clash detection, and drove 4D construction sequencing; Setup and Integration, which showcased metadata-driven automation for specs, issue tracking, and immersive, device-agnostic design walkthroughs; and Infrastructure and Scale, where we introduced our 5P journey (Prototype to Proof of Concept to Proof of Value to Pilot to Production), outlined a layered infrastructure stack for latency, concurrency, and security, and discussed day-2 governance. Throughout, we illustrated these concepts with our Energizer Park case study, which demonstrated how a real-site model can power stakeholder collaboration and decision-making.
Why it matters: Unreal Engine in enterprise
Just as GPUs were once only used for faster in-game processing, the software tools and rendering engines that made Epic's games skyrocket to the top of the market are becoming widely adopted across all industries. At the root of this adoption is a singular concept - as an enterprise, my data is my asset. And through the fidelity and speed of Epic's Unreal Engine, driven by real-world, physics-driven constraints, enterprises are realizing the potential of experiencing their data assets with a first-person perspective to interact and understand their data, build real-world simulations and emulations, and create high-fidelity synthetic data that doesn't exist today.
Simulating the perfect fan experience
For entertainment venues, keeping the lights on is a serious operational expense. Each time every screen is turned on at a stadium costs thousands of dollars - and with shows and events taking place daily, it is nearly impossible to visualize every fan experience, video, lighting arrangement, construction design, and advertisement before going live, let alone understand where improvements might need to be made to create the best version possible. Venues are beginning to leverage digital twins to simulate this fan experience from a first-person perspective, providing the best show possible to their fans and guests and a more seamless experience for artists and teams to understand and adjust to the venue space without being there in person.
Unreal Engine everywhere
This year's Unreal Fest highlighted several of these real-world examples, including the wide acceptance of Unreal Engine for flight and combat simulation with Lockheed Martin, creating high-fidelity simulated data for vision models used in various in-flight scenarios at Boeing, the wide acceptance of Unreal Engine in the AEC & design industries, and layering on sensor-based data for real-time, virtual representations of asset monitoring and alerting in places like data centers, oil & gas facilities, and manufacturing plants.
Just the beginning
Overall, our time at Unreal Fest Orlando was a way for us to show what we have accomplished thus far within the AI world. There are no limits here at WWT, and this is just the start of many more AI projects to come. We enjoyed our time at Unreal Fest and look forward to attending again.
For more information about the Next-Gen Digital Human, Digital Twin of Energizer Field, and Atom Ai video, visit wwt.com.